How to learn to drive in a driving simulator

How to learn to drive in a driving simulatorPlaying Super Mario Cart in multi-player mode is among the most competitive and addicting driving video games ever. But when you’re driving or racing (legally) in the real world, you’re not likely dropping banana peels behind your car to ward off tailgaters. Nor are you likely to get shrunk to the size of a Matchbox car by a magical bolt of lightning.

Some driving video games are larger-than-life experiences packed with enough make-believe effects to transport us away from reality for a while. Others, however, aim to recreate the experience of the open road or racetrack as accurately as possible. We’re zipping through memory lane to run down the best (and most realistic) driving video games:

The most realistic driving video games ever released on different gaming platforms.

1. Atari 2600: “Pole Position” (1983)

Atari brought the virtual driving experience out of the arcade and into your basement. While Pole Position is simple and repetitive, it set the stage for the evolution of video game racing. The game throws sharp curves and competing cars at your open wheel racer. Best of all, it convinced a generation of wannabe tween drivers that they could already dominate on the real roadways, leading to failed driving tests and sky-high car insurance rates.

2. Arcade: “Daytona USA” (1993)

Before energy drinks sponsored rides, drivers were actually fined for exchanging in post-race fisticuffs. NASCAR existed as a simple escape from reality for the nation’s 99-percenters. And if these folks didn’t attend the actual storied racetrack, then they could stop by their local arcade with a fistful of quarters to get their own Daytona experience.

Daytona USA was one of the first games that simulated real driving, with a wheel, pedals, a stick shift and even a restrictor plate hot-glued to the back. Wait — that was just a giant wad of gum. Anyways, Daytona USA allowed for two-wide action with multiple players and crude 3-D rendered tracks. It was almost cooler than borrowing your parents’ station wagon for a joy ride around the cul de sac. Almost.

3. Sega: “Ayrton Senna’s Super Monaco GP II” (1992)

Haven’t heard of Ayrton Senna? He’s one of the top Formula One drivers, ever. The Brazilian driver was killed in an accident in the 1994 San Marino Grand Prix. This game is now an afterthought of his legacy, and is widely believed to be the best racing game for the Sega platform.

Acclaimed for its “realistic physics,” the cartridge was assisted by Senna’s input on everything from track design to cover art. The storied driver is pictured in a sharp bowtie celebrating the victory. And if you have a Sega Master System, Game Gear or Mega Drive lying dusty in the corner, you too can visit victory lane while paying homage to one of the sport’s forgotten champions.

4. PlayStation II: “Gran Turismo 3: A-Spec” (2001)

Gran Turismo was towed from the arcade to the living room, dorm room and man cave. The transition marked a dramatic leap forward for how closely the virtual behind-the-wheel experience could simulate the real-world experience.

Gran Turismo 3: A-Spec was the total package, with more than 150 cars, 80 races and 20 licensed tracks. The game also brought several special effects to the table to ante up the realism, such as reflections and sun glare. So be sure to wear your shades.

5. Xbox One: “Grand Theft Auto V” (2013)

Playing any Grand Theft Auto game is like looking in the rear-view mirror. Who are you? Are you the one who completes the challenges and achieves the goals of these wildly engrossing, open world action-adventure games? Or are you the one who simply runs around carjacking strangers, harassing police and living out your sociopathic fantasies? We’re not here to judge.

While Grand Theft doesn’t always offer the most realistic driving gameplay – you can usually walk away after launching your vehicle off the top tier of a parking garage – the vastness of the interactive world extends far beyond the shoulder of the road. And the little details, be it behind the wheel of a car, crane or watercraft, drive home a different sense of reality. That’s why Grand Theft Auto V made $1 billion in just three days.

The game is available for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Microsoft Windows.

We don’t suggest that video games are a suitable substitute for driver’s education classes or driving lessons with mom and dad. But these games offer a down-to-earth perspective on driving, racing, and the rules of the road – with a little fun mixed in.

How to learn to drive in a driving simulator How to learn to drive in a driving simulator How to learn to drive in a driving simulator How to learn to drive in a driving simulator How to learn to drive in a driving simulator

Driving Simulator

The simulation program DriveSim allows you to practice driving as if you were commanding a real vehicle, thanks to its realistic situations and environment.

DriveSim scenarios include real traffic and pedestrians. With this program, you will have the positiblity of doing different tours with any climatic settings, timing and adhesion: driving at dusk, on slippery surfaces, snowy environments, with rain or even practice emergency braking with and without ABS.

With DriveSim you may conduct initial training on track, practicing overtaking, driving on urban roads, service roads, roundabouts and efficient driving, among many other options.

Vehicles: Different types of vehicles may be used: diesel or petrol, front wheel drive, rear or 4×4, with manual or automatic, and different power (88HP, 114HP, and 147HP)

Languages (optional): Spanish, German, Portuguese, Basque, Catalan, English, French, Chinese, Italian, Portuguese (Brazil), Arabic and others.

Controlling students (optional): Management of students exercises performed by each of them with printed reports and listings.

To use DRIVESIM you need the DS -PAD: lighting levers, turn signals and wipers, seat belt and parking brake.

For many teens, driving is a symbol of independence. As such, man teens want to learn to drive as soon as possible to satisfy their craving for freedom. They can go anywhere they want without having to ask their parents or older siblings to drive for them.

But before they can even step in a vehicle to try driving, they will have to go through a drivers’ ed course for theoretical learning. In this course, they will learn the meaning of road symbols, proper driving protocols, and driving laws. This course is often taken as a lecture, which most teens find uninteresting.

To make things exciting, schools should include driving simulators in drivers’ ed courses for teens. This piece of technology can help driving students a lot, especially teens.

Better Way to Learn Driving Basics

Drivers’ ed classes are often lecture-type classes. So some students might have a hard time focusing and remembering lessons. This is where a driving simulation is beneficial. Since it looks and feels like a video game, students may be more interested and pay attention to their lessons. Simulators can serve as visual examples during the lecture.

Also, driving simulators mimic different vehicles. Students can try driving in a sedan, an SUV, a motorcycle, or a quad bike or ATV. It can also illustrate different kinds of layout depending on the model of a vehicle. As such, students won’t be overwhelmed when they finally step into a vehicle when they start their practical lessons.

Lastly, students can experience one driving scenario over and over. This repetition can help them translate their knowledge into skill.

Controlled Driving Environment

Teen drivers can try different kinds of driving scenarios through a driving simulator. For example, they can try driving through road layouts like the roads in their community. Students can also try unfamiliar road layouts to test their skills more.

In the real world, driving is not always smooth-sailing. Drivers will encounter different road conditions that can be unpleasant. Some roads are slippery and rocky. Drivers also have to go through strong rains or fogs at times, which may result in near-zero visibility.

With driving simulators, students can try driving through any environment they can imagine, even the most dangerous ones. Thus, they can vividly imagine what it would be like to drive under bad conditions. And in turn, they will know what to do if these situations do happen.

Keep Teens Safe

If drivers are not properly educated about what to do in dangerous driving situations, they might hurt themselves or worse, lose their lives. In 2003, a teenager named Joshua Brown died after hydroplaning and crashing into a tree. His parents blame inexperience for their son’s death. If Joshua had been properly educated on how to drive safely under the rain, he may have survived.

This circumstance can be avoided if teens are taught proper protocol when driving in harsh conditions. Through a simulator, teens can try these conditions safely. They’ll also understand the risks of driving in dangerous conditions, so they’ll know what to do if they experience them in real life.

Accommodates Different Types of Learners

How to learn to drive in a driving simulator

Driving simulators can suit the needs of visual, auditory, and kinesthetic learners. So, teens can easily retain information and effectively learn how to drive.

More than half of the population are visual learners. They can absorb information easily it’s presented through images and videos. Thus, the visuals in driving simulators promote better learning for visual learners.

The same is true with auditory learners. Thanks to technological advancements, simulators include realistic sound effects and background music that appeal to auditory learners. Lastly, kinesthetic learners will also enjoy learning with a driving simulator since they get to actually try using a steering wheel, a gear stick, and pedals.

Allows Gamification

Driving teachers can turn teens’ learning experience into games using driving simulators. For example, teachers may reward students if they reach a certain distance in driving without making any mistakes.

Some teens can be very competitive. So, gamifying the learning experience can help them become more motivated in learning how to drive properly. Also, driving simulator challenges can still benefit learners since they can have fun while learning.

Driving simulators do come with drawbacks. They may not always be accurate. They might also make teen drivers develop tunnel vision. But these shortcomings can be addressed when teens take their practical driving lessons anyway. The benefits of driving simulators far outweigh their drawbacks. So in the future, drivers’ ed classes should include simulators to help in nurturing expert drivers.

Euro Truck Simulator 2

it’s sort of up to you.

as long as you obey the rules of the road, and treat the other traffic as real, then it will help you learn the most important lesson in driving; pay attention, there are consequences to your actions.

driving in traffic is a task humans undertake in which lots of things are happening at once. this game might help with being able to effectively prioritize the sensory overload new drivers would experience when surrounded by unpredictable traffic, unlike driving around a racing circuit. to that end it could help alleviate the sense of being overwhelmed when you finally drive for real.

if you treat it like a playground without consequences though, even a driver training simulator used in a professional setting wouldn’t help.

For example the mirrors, you can look into them all you want, if you do not know when & where, how to and what to look for, they are useless. A driving lesson needs somebody with you that will teach you and then correct you. The same applies for overtaking, merging and more. But I would disagree about the road signs, there is lot of tiny rules about them that are not self-explanatory. Also, NEVER mimic the AI, it do not represent how IRL traffic behaves.

On the other hand, you could learn some physics about the road, like how the length of your truck affects your steering, driving and braking, same for its width, height and weight.

You cannot really learn how to drive. It will just give you an idea of how driving is. :B1:

I agree with Nerk. The game may give you a very basic familiarity with the idea of driving (much less so if you’re not using a wheel), but this is a video game first-and-foremost – your experience should be taken with a grain of salt.

If you really want to learn to drive, I would recommend going out with a family member to an empty parking lot somewhere for a few weeks, and then slowly work your way up.

If the clutch usage in this game is just as realistic as in real life, then yeah! i believe so 🙂

I am going to buy G27 to use with this game and driving sim just for that purpose 😛

Well it will tell you what happens when you do it wrong, that’s for sure.

It won’t teach you how to drive properly, you need actual lessons for that.

It’s more useful for getting a feel about the physics side and less so for road rules. You’re in a large machine with limits to visibility, optical illusions due to your position in the vehicle, and blind spots.

So it kind of teaches you the kind of things you have to do and what you have to look for to stay in your lane, or not hit stuff while taking a turn, but it won’t necessarily tell you if you’re actually supposed to be where you’re trying to drive – for example you can do all kinds of illegal turns and it won’t complain. I’ve pulled a U turn on the highway before LOL – I already know it’s bad so I wouldn’t do it in real life but I was just very annoyed that I missed my exit.

Our autonomous car drove on real UK roads by learning to drive solely in simulation.

Our procedurally generated simulation environment.

Our algorithm trained in simulation, driving in the real-world.

Leveraging simulation is a powerful approach to gaining experience in situations which are expensive, dangerous or rare in the real world. For example, medical surgeons of the future will go through rigorous training not just on real patients, but simulated ones. In simulation the cost of a mistake is negligible and provides a valuable lesson, whilst on a real patient, a mistake can be the difference between life and death. Note the subtle but important distinction between a trainee surgeon actually training in a simulated surgical environment versus only being tested in one through examination.

Similarly, would you not want an autonomous car to have extensively learnt to deal with rare edge cases in simulation? Most self driving car companies use simulation to validate their systems. We train our car to drive in simulation, and transfer the learned knowledge to the real world.

Our agent learnt to drive in simulation, with no real world demonstrations.

It then drove on never-seen-before real roads.

Whilst this is only a first step on relatively quiet roads with limited other road agents, we believe the results are remarkable. For example, the simulator world we built for training has cartoon-like rendering with randomly generated procedural content that does not match the road in which we tested in any meaningful way. Our testing environments includes both urban and rural driving with different road types, lighting and weather conditions — much more so than the variety exhibited in our simulated environment. Nonetheless, our learned knowledge was able to handle and generalise to the extra variety present in the real world.

Our end-to-end zero-shot framework combines image translation and behavioural cloning.

Instead of treating simulation and the real world as two distinct domains we have designed a framework for combining both where it is possible to train a steering policy in simulation while also exhibiting similar behaviour in the real world without ever seeing a real demonstration.

For a detailed view of how we bridge both domains, our model is composed of a pair of convolutional variational auto-encoder style networks originally used for image translation (Unsupervised Image-to-Image Translation Networks, UNIT). This model translates images from one domain to another by first encoding the image, X, into a common latent space, Z, before decoding into the another domain. This part of the model is optimised to match the appearance of their respective domains with domain specific discriminators similar to cycle GANs along with a cycle consistent reconstruction losses.

Without any known alignment or correspondences between the two domains, the model is able to translate between them. Below is one such example that captures the main layout of the scene, despite not seeing an anything close to an exact replication of a Cambridge street. Note the translation of the car in front is inconsistent as for now our simulated environment do not contain other dynamic agents.

To facilitate driving, we augmented the UNIT framework with the auxiliary task of predicting the steering control, c, of a vehicle as it drives down a simulated road. Here, an additional decoder network is used for mapping the latent representation to the control vector and is supervised from simulated labels. Through joint training of the image translator and the controller, the model learns a control policy which is able to steer with images originating from the real domain without the need for explicit control labels from the real world. More details can be found in our paper.

Notice that the visual fidelity of the simulator is not of paramount importance when learning to drive. Our simulated world is cartoon-like and nowhere near as artistically detailed as some of the latest driving video games on the market — it does not need to be photorealistic. Content fidelity matters much more than photorealism. However, simulating other agent behaviour effectively is important and remains a big challenge.

The real world is also significantly more diverse and complicated than what we are able to simulate. This is often referred to as the reality gap. In our Dreaming About Driving blog post, we showed that directly building a simulator from real world data can help to bridge the reality gap. But therein lies another issue, a simulator built purely on collected driving data will lack the very edge cases we wish to overcome.

Going forward, we must leverage both real world driving data and carefully designed edge case simulation scenarios to build the best driving environment possible for training an autonomous agent.

  • Full research paper: arXiv paper link
  • This work was presented at NeurIPS 2018 workshop on imitation learning.
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Special thanks: We would like to thank StreetDrone for building us an awesome robotic vehicle and Admiral for insuring our vehicle trials.

Traffic collisions are increasing day by day. The reason being distracted driving. According to reports, in 2014, 3179 people died and 431,000 were injured due to traffic crashes in the US due to “distracted driving” alone. Virtual Reality driving lessons are helping us to overcome different distractions like messages, pedestrians and radio sound etc.

Virtual reality driving setups are very simple to use for beginners. Virtual reality driving systems are also helping special children to learn how to cross the streets and roads for their safety.

Driving Simulator vs. Virtual Reality Headsets

Virtual reality systems work on two basic components. First, the virtual surroundings created by a computer system or your mobile phone and second, your eye movement. Your headset comes with a tracker which notices your eye movements and manages the environment created around you accordingly.

How to learn to drive in a driving simulator

Driving simulators are most likely the same as VR system. The only difference is that it is not provided with HMD (helmet mounted display). You need to set a whole separate place for creating the interactive environment.

How to learn to drive in a driving simulator

In this article, we will guide you through how to use different virtual reality headsets for improving or learning driving skills.

Teen Drive 365

If you are an Oculus rift user then here is the good news for you. Recently, Toyota and Oculus Rift have joined hands in the development of a simulator that will help you to learn how to deal with distractions while driving”. In this device, you will experience various distractions like pedestrians, heavy traffic, mobile sounds and traffic horn etc.

Teen Drive 365 is the name for this application. Toyota has also installed the software and hardware for this application in their cars. So that users can practice and check how able are they to drive in the presence of distractions. This can work with both Oculus rift DK1 as well as Oculus rift DK2.

The instructions for setting up DK1 and Dk2 come along with the user manual guide.

How to learn to drive in a driving simulator

Motion Pro II

CXC simulations are going to integrate their motion pro-II simulation car racing application with Oculus Rift to provide users with a better experience.

This integration will help you experience the feel of being on the real racing track and will help you in learning the tactics of a real race.

How to learn to drive in a driving simulator

Besides this, other racing simulators available are:

  • Project Cars
  • Dirt Rally
  • Asseto Corsa
  • iRacing
  • Live for Speed

VR Car Driving Simulator

VR car driving simulator is an application developed by Apple and is available on iTunes. From where you can easily install it. The app is compatible with google VR cardboard and other VR headsets available (except Samsung). The game takes you to the real driving world with sharp turns and road bumps to teach you how to manage such a situation in real life experience. To add further the game is provided with features like the speedometer and other dashboard gauges. This all seems to be real to the user.

Goodyear’s VR Driving Academy App

Goodyear has launched the VR Driving Academy App as part of their young driver training program. The app works on the google cardboard and is a game in which the user selects the scenario to drive through and has to face the challenges in terms of distractions. The distraction can be in terms of text messages, passengers talking or external distractions like pedestrians walking, music and horn sound from other vehicles as well. The app is also being used by DIA (Driving Instructors Association).

How to learn to drive in a driving simulator

Step By Step Guide to Learn Driving

Now we will provide you with a few simple steps with which you will be able to get to learn from the useful tools described above.

  1. Get any VR headset . The options available are Google cardboard, Samsung gear VR, Oculus Rift DK1 and DK2 and much more. If you think that these gears are very expensive and you cannot afford it. Follow our guide how to make virtual reality goggles and you will be able to make your own VR goggles at home.
  2. Select the app from which you want to learn the driving skills. We have provided you with a few options above in this guide as well.
  3. Install the App. Go to google play store or any other website at which driving app is available and install it on your device. Select the device which is compatible with your VR headset.
  4. Ready to go. Now you have all the things necessary for VR driving lessons. Launch the driving app on your device and enjoy driving in a virtual environment.

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Abstract

Adaptation is an important precondition for validity of experiments carried out using a driving simulator. Learning how to control a simulated vehicle imposes mental load on participants, which can potentially distract them from performing the main task and bias the results of experiments. Most researchers have a practice session before the main scenario to ensure participants have adapted. However, the practice scenarios vary greatly both in duration and form. Moreover, in almost all cases, it is difficult to verify that a participant is adapted at the end of the practice session. It was previously shown that using a power curve can mathematically model the learning pattern of subjects to steering and pedal control and can also help identify adapted and non-adapted subjects at the end of practice scenarios. The same concept is implemented in the current study to evaluate the appropriateness of such a methodology for a different practice scenario. The results showed that adaptation time and learning rate did not differ significantly between male and female participants. More importantly, statistical evidence verified that adaptation to a driving simulator is task-independent. The impact of the practice scenario on the main task was also analyzed, leading to the observation that during the experiment scenario participants tend to continue to improve the sub-skills they focused on during the practice scenario. Based on the results of these adaptation sessions, recommendations are provided to improve the quality of design for the practice scenario and to minimize its impact on the experiment scenario.

Highlights

► A model based on power curve was developed to analyze driver adaptation. ► Impact of practice scenario and possible negative transfers highlighted and analyzed. ► It was shown that adaptation to simulator is task independent. ► Adaptation time compared to previous studies. ► No significant difference existed for adaptation time for male and female subjects.

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  • VR Driving Lessons
  • Driving simulation- Any ideas?
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  • Driving Simulator

I don’t have a clue, never heard of them.

City driving on pc is pretty decent if own a Logitech g27

euro tuck simulator, woodcutter simulator, farming simulator, and forklift simulator.

in all seriousness no simulator can replace real practice.

You won’t get very far on a simulator, it’s much more different to the real thing. Just get in a car and practice in a quite area.

(Original post by Runninground)
This.

You won’t get very far on a simulator, it’s much more different to the real thing. Just get in a car and practice in a quite area.

Try and get insured if possible, if not stick to car parks and when you see the five-0 then you better switch seats FAST.

GTA worked for Peter Griffin

is that a serious question?

its a lot more difficult to practice flying a plane than it is to learn to drive.

Flying simulators are much like the real thing. Sitting at your TV with a steering wheel and pedals lets you drive, but you don’t actually move. Flying simulators do move- if the pilot banks right, the simulator banks right and the pilot ‘feels’ the movement.

Plus they can practice for emergencies in a simulator that aren’t possible to create in real life- like a bird strike during take off. You can’t throw some birds at a plane during it taking off to try and simulate a bird strike, and then what happens if the pilot gets it wrong.

To show how advance the simulators are, the pilots for the new B787 are trained to fly it only using a simulator. They only have zero, one or two goes in a real 787 before taking passengers.

There are some racing simulators (e.g. Live for Speed) which do a pretty good job of simulating vehicle handling characteristics, but you’d need to get a decent wheel to really get a proper feel for it. Your money would probably be far better spent on some driving lessons instead..

Unfortunately there’s not really any publicly available software out there that combines realistic vehicle dynamics with a realistic road environment – you kinda have to opt for one or the other.

(Original post by Runninground)
Flying simulators are much like the real thing. Sitting at your TV with a steering wheel and pedals lets you drive, but you don’t actually move. Flying simulators do move- if the pilot banks right, the simulator banks right and the pilot ‘feels’ the movement.

Plus they can practice for emergencies in a simulator that aren’t possible to create in real life- like a bird strike during take off. You can’t throw some birds at a plane during it taking off to try and simulate a bird strike, and then what happens if the pilot gets it wrong.

To show how advance the simulators are, the pilots for the new B787 are trained to fly it only using a simulator. They only have zero, one or two goes in a real 787 before taking passengers.

This is correct. I got type rated after doing only 3x 2 hour flights and doing the rest in the Simulator. The other reason Pilots have simulators is because of the number of systems on board the aircraft which require practice to operate effectively. The same cannot be said for a car!

It has to be said, however, that simulators are rubbish for anything requiring dexterity or finesse. I would suggest that because of the hands on nature of driving that any decent simulator would be far too expensive to develop and run for learner drivers.